Insurgency
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Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and [...]
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InsurgencyInsurgency

About this product

Pre-Order Insurgency: Sandstorm

About the Game

Take to the streets for intense close quarters combat, where a team’s survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features

  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

Push — Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight — Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish — In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy — There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush — A high value target ("HVT") must be escorted to an extraction point. It’s one team’s goal to make this happen and it’s the other team’s goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike — Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate — The standard Capture the Flag mode, but with a twist. Your team’s goal is to take the enemy’s intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy’s intel, or when an enemy stealing your team’s intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint — One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy’s caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination — In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes

Checkpoint — Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt — Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival — Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost — Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer — Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

System Requirements
Minimum
  • OS: Windows® 7
  • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
  • Memory: 4 GB RAM
  • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
  • Hard Drive: 10 GB HD space
  • DirectX: 9.0c
Minimum
  • OS: MacOS X 10.6.6 or higher
  • Processor: Intel® Core i3 Processor (2GHz or better)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
  • Hard Drive: 10 GB HD space
Minimum
  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel® or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Hard Drive: 10 GB available space
  • Sound Card: OpenAL Compatible Sound Card
Popular Questions

System requirements refers to the hardware and software components of a computer system that are required to install and use software efficiently.

The software manufacturer will list the system requirements on the software package. If your computer system does not meet the system requirements then the software may not work correctly after installation. System requirements for operating systems will be hardware components, while other application software will list both hardware and operating system requirements.

System requirements are most commonly seen listed as minimum and recommended requirements. The minimum system requirements need to be met for the software to run at all on your system, and the recommended system requirements, if met, will offer better software usability.

Some PCs and laptops have stickers on them that tell you the key specifications. If not, panic not. It's easy to check your laptop's specification. Here's how.

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There are many reasons why games are slow:

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  3. Old drivers. Use the latest drivers for your computer (graphics card, chipset and etc.);

Many digital products have certain regional (geographic) restrictions. This means that the keys of such products can only be activated in the region for which they are issued.

There are several separate regions, for example:

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